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Guitar Hero Celebrates 20 Years – How a Plastic Axe Connected Generations Between Music Generations

Marking 20 years after the legendary game hit the market in North America, providing everyday gamers the means to become a rock star. Not literally, but try telling that anyone who's mastered Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to a song. Every sequence mimicked particular chords, creating the feel of an authentic live show.

The studio had already experimented in the music genre before partnering with RedOctane, which was acquired by Activision in 2006. Collaboratively, they established the groundwork for a surprising massively profitable franchise which made a remarkable influence for many of the artists included, introducing decades-old bands to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles in securing the songs – even though the first two games mostly used cover versions.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure acts such as the Who – RedOctane had virtually no money, and our team was pretty convinced it would fail. But once the game took off, and record sales and radio play increased, everyone wanted to participate.”

He adds: “Among the remarkable aspects was how many mothers and fathers reached out and thanked us for exposing their kids to the music they loved. It became an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Irish group the Answer had their track in the 2008 release the popular installment. Guitarist the artist recalls the way the game brought older hits to the forefront: “Guitar Hero provided a larger, younger audience. Typically this had been seen as outdated material, however when it was featured on the game young people discovered it, abruptly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ tag. It provided all our music renewed popularity.”

In 2008, the band's debut album was still unreleased stateside, meaning Guitar Hero was a key medium for exposure for the group as they went on a North American tour opening for AC/DC. “Their crew had on the song on the tour bus, and some of them recognized us thanks to the game,” he notes.

Major Band Titles Enduring Influence

Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band greater revenue than any of their records. It sold more than half a million units in its first week, while sales of their songs saw an increase significantly during an era as the industry was already collapsing.

The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with similar gameplay and extensive customisation options. The song is challenging even in the hardest setting, let alone performed at double speed while hitting a single one of the thousands of cues. The streamer claimed it took nine months of practice.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use actual weapons and go to war,” says DragonForce guitarist Herman Li.

The band previously wrapped up a successful tour before their hit was featured in the third game, but Li says it turned them into a household name. “I recall our distributors informing us that we were selling albums rapidly,” he shares. “It exploded when we next toured, and we performed right ahead of top acts on the Mayhem festival.”

In fact, the band's visibility via the game proved so vast that it has threatened to eclipsing everything else the band has done. Recently, the song featured in a trailer for a major film. “In the past I thought otherwise, but now I accept it,” Li says. “If you only hear one DragonForce song, it’s totally cool – everyone’s got their own musical journey and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy from the Iconic Controller

The best marketing, be it for cars, apparel or games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the creators felt that there’s an instinctive urge to make music, and they wanted to leverage innovation to allow people to participate”.

The majority installments were released over a mere five-year period from 2005 to 2010, including derivative titles such as DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments waned, except for a short-lived revival several years later.

Games like Clone Hero and newer releases have kept the community active, with expectations of a new product from the original publisher on the way. Recently formed developers has entered production on their first music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“We thought those games could be similar to sports games where you can releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to persist for future fans.”

By

Joel Clark

A seasoned sports journalist and entertainment critic with over a decade of experience covering major events and cultural trends.

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